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Core
He-Man with Battlecat
Skeletor with Panthor
Hordak on Mantisaur
She-Ra with Swift Wind
King Hsss with Tyrantisaurus
Zodak with Throne
EW (Wave 1)
MotU (Wave 1)
Wave 2
MotU (Wave 3)
EW (Wave 3)
Horde (Wave 4)
MotU (Wave 5)
EW (Wave 5)
Horde (Wave 6)
FFM (Wave 6)
Rebelion (Wave 7)
Snake (Wave 8)
MotU (Wave 9)
EW (Wave 9)
PH (Wave 10)
MotU (Wave 11)
PH (Wave 11)
FFM (Sherrilyn in Talon Fighter)
FFM (Ditztroyer in Roton)
FFM (Dawg-O-Tor in Landshark)
Clear all selected...
CARD ID NAME USAGE TYPE SUBTYPE PRODUCT
F001
F1
Fate F1 Gain 1 <Mana> for each <Wound> on this character (to maximum of 4). 6% fate Core
F002
F2
Fate F2 During this activation or interruption, all active skills cost 1 <AP> less (to minimum of 0). 11% fate Core
F003
F3
Fate F3 Gain 1 <Mana> for each character with a <Debuff> (to maximum of 3). 8% fate Core
F004
F4
Fate F4 During this activation or interruption, if this character inflicts 2 or more <Wounds>, gain 1 <AP> and 1 <Mana>. 14% fate Core
F005
F5
Fate F5 Gain 1 <AP> for each character with a <Debuff> (to maximum of 2). 10% fate Core
F006
F6
Fate F6 Make a free 2 hex move action. 9% fate Core
F007
F7
Fate F7 During this activation or interruption, all attacks gain >>1 <Dice>, but deal 1 less <Wound> (to minimum of 1). 6% fate Core
F008
F8
Fate F8 During this activation or interruption, <Magic Attacks> gain >>1 <Dice> for every 2 <Mana> in the character's possession. //<Mana> is counted after it is spent for an attack and any additional bonuses. 6% fate Core
F009
F9
Fate F9 If this character has a <Focus>, gain 2 <Mana>. 11% fate Core
F010
F10
Fate F10 At the end of this activation, if this character has 3 or more <Mana>, draw a random fate card from your discard pile. 9% fate Core
F011
F11
Fate F11 >>1 <AP>. 36% fate Core
F012
F12
Fate F12 Until the end of the round, this character may reroll 1 extra <Dice> for each <Mana> spent. 8% fate Core
F013
F13
Fate F13 Discard a fate card to gain 1 <AP> and 1 <Mana>. 11% fate Core
F014
F14
Fate F14 During this activation or interruption, gain >>1 <Dice> for skill tests. 12% fate Core
F015
F15
Fate F15 During this activation or interruption, if this character's attack results in 3 or more <success>, gain a <Focus>. 10% fate Core
F016
F16
Fate F16 During this activation or interruption, if this character's attack results in 3 or more <success>, draw a fate card. 16% fate Core
F017
F17
Fate F17 If this character has 3 or more <Mana>, draw a fate card. 13% fate Core
F018
F18
Fate F18 Until end of the round, this character gains >>1 <Dice> for defence tests. 13% fate Core
F019
F19
Fate F19 During this activation or interruption, <Magic Attacks> cost 1 <AP> less (to minimum of 1). 17% fate Core
F020
F20
Fate F20 Remove all <Mana> from this character to gain 1 <AP> for every 2 <Mana> removed. 6% fate Core
F021
F21
Fate F21 During this activation, this character cannot perform a focus action. 23% fate Core
F022
F22
Fate F22 During this activation, -1 <Dice> for all attack tests. 11% fate Core
F023
F23
Fate F23 >>1 <AP>. 35% fate Core
F024
F24
Fate F24 Discard a fate card to draw a fate card. 12% fate Core
F025
F25
Fate F25 During this activation or interruption, a focus action costs 1 less <AP> (to minimum of 0). 17% fate Core
F026
F26
Fate F26 During this activation or interruption, if this character's attack results in 5 or more <success>, deal 1 extra <Wound>. 6% fate Core
F027
F27
Fate F27 During this activation or interruption, if this character's attack results in 2 or more <success>, gain 1 <Mana>. 5% fate Core
F028
F28
Fate F28 At the end of this activation or interruption, gain an <Overwatch>. 8% fate Core
F029
F29
Fate F29 At the end of this activation or interruption, gain a <Focus>. 9% fate Core
F030
F30
Fate F30 During this activation or interruption, all attacks against enemies with a <Debuff>, gain >>1 <Dice>. 7% fate Core
F031
F31
Fate F31 During this activation or interruption, <Melee Attacks> cost 1 <AP> less (to minimum of 1). 13% fate Core
F032
F32
Fate F32 During this activation or interruption, <Ranged Attacks> cost 1 <AP> less (to minimum of 1). 10% fate Core
F033
F33
Fate F33 >>2 <Mana>. 9% fate Core
F034
F34
Fate F34 If this character is engaged, draw a random fate card from your discard pile. 7% fate Core
F035
F35
Fate F35 If this character had a <Focus> at the beginning of this activation or interruption, gain 1 <AP> and 1 <Mana>. 8% fate Core
F036
F36
Fate F36 Remove a <Debuff> from this character. 6% fate Core
F037
F37
Fate F37 Until the end of the round, this character gains >>1 <Dice> to all attacks and skill tests made during interruptions. 5% fate Core
F038
F38
Fate F38 If this character has at least 4 <Mana>, gain 1 <AP> and 1 <Mana>. 7% fate Core
F039
F39
Fate F39 During this activation or interruption, if this character's attack results in 4 or more <success>, gain 1 <AP>. 3% fate Core
F040
F40
Fate F40 During this activation or interruption, this character cannot be interrupted. 5% fate Core
F041
F41
Fate F41 At the end of this activation or interruption, gain 2 <Mana>. 9% fate Core
F042
F42
Fate F42 If this card is played during an interruption, gain 1 <AP> and 1 <Mana>. 8% fate Core
F043
F43
Fate F43 Gain a <Focus>. 11% fate Core
F044
F44
Fate F44 During this activation or interruption, add >>1 to the scope of <Magic Attacks>. 5% fate Core
F045
F45
Fate F45 During this activation or interruption, add >>1 to the scope of <Melee Attack>. 6% fate Core
F046
F46
Fate F46 During this activation or interruption, add >>1 to the scope of <Ranged Attacks>. 5% fate Core
F047
F47
Fate F47 During this activation or interruption, each attack gains >>1 <Dice>. 9% fate Core
F048
F48
Fate F48 If this card is played during an interruption, this character can perform a free move action. 4% fate Core
F049
F49
Fate F49 Gain 1 <Wound>, 1 <AP>, and 1 <Mana>. 11% fate EW (Wave 1)
F050
F50
Fate F50 If this character has at least 3 <Wound>, they perform a free move action. 2% fate EW (Wave 1)
F051
F51
Fate F51 Until the end of the round, if this character has a <Debuff>, all of their tests gain 1 <Dice>. 3% fate EW (Wave 1)
F052
F52
Fate F52 Set this character's <Mana> to 3. 9% fate MotU (Wave 1)
F053
F53
Fate F53 During this activation or interruption, add >>1 to the scope of skill tests. 3% fate MotU (Wave 1)
F054
F54
Fate F54 During this activation or interruption, if this character's skill test results in 3 or more <success>, gain a <Focus>. 4% fate MotU (Wave 1)
F055
F55
Fate F55 If this character has a <Debuff>, gain 1 <AP> and 1 <Mana>. 5% fate EW (Wave 3)
F056
F56
Fate F56 Gain 1 <Wound>, perform a free <Melee Attack> with -1 <Dice>. 2% fate EW (Wave 3)
F057
F57
Fate F57 Until the end of the round, this character cannot be pushed or pulled. 5% fate EW (Wave 3)
F058
F58
Fate F58 If this character has a <Buff>, gain 1 <AP> and 1 <Mana>. 6% fate MotU (Wave 3)
F059
F59
Fate F59 At the end of this activation, remove all <Mana> from this character, and gain an <Overwatch> and a <Focus>. 5% fate MotU (Wave 3)
F060
F60
Fate F60 If this card is played during an interruption when performing a move action, this character can move in any direction. 5% fate MotU (Wave 3)
F061
F61
Fate F61 After this card is discarded during an activation phase, give <Focus> to any character. 4% fate Horde (Wave 4)
F062
F62
Fate F62 After this card is discarded during an activation phase, give 2 <Mana> to any character. 4% fate Horde (Wave 4)
F063
F63
Fate F63 After this card is discarded during an activation phase, draw a fate card. 4% fate Horde (Wave 4)
F064
F64
Fate F64 Shuffle 2 random fate cards from your discard pile back to your deck. 10% fate Horde (Wave 4)
F065
F65
Fate F65 If you have less than 3 fate cards, draw fate cards until you have 3. 9% fate Horde (Wave 4)
F066
F66
Fate F66 Choose a fate card from your discard pile and shuffle it back to your deck. 6% fate Horde (Wave 4)
F067
F67
Fate F67 Until the end of the round, if this character is knocked out, give 2 <Mana> to any character. 2% fate Horde (Wave 4)
F068
F68
Fate F68 For each character knocked out during this game, draw 1 fate card from your discard pile (to a maximum of 3). 5% fate Horde (Wave 4)
F069
F69
Fate F69 If there are no other characters within 6?, gain 1 <AP> and 1 <Mana>. 12% fate MotU (Wave 5)
F070
F70
Fate F70 During this activation, active skills can be used twice. 6% fate MotU (Wave 5)
F071
F71
Fate F71 During this interruption, add >>1 to the scope of all attacks. 9% fate MotU (Wave 5)
F072
F72
Fate F72 During this activation or interruption, draw a fate card after every flank attack. 2% fate EW (Wave 5)
F073
F73
Fate F73 If this character has at least 3 <Wound>, gain 1 <AP>, an <Enhancement>, and a <Knockdown>. 4% fate EW (Wave 5)
F074
F74
Fate F74 >>3 <Mana>. At the end of this activation or interruption, this character loses all <Mana>. 2% fate EW (Wave 5)
F075
F75
Fate F75 Discard a fate card to gain <Protection>, <Haste>, or <Enhancement>. 4% fate Horde (Wave 6)
F076
F76
Fate F76 After this card is discarded during an activation phase, remove a <Debuff> from any character. 7% fate Horde (Wave 6)
F077
F77
Fate F77 If this character has any type of Endless skill, gain 1 <AP> and 1 <Mana>. 5% fate Horde (Wave 6)
F078
F78
Fate F78 During this activation or interruption, add >>1 to the scope of <Heavy Attack>. 5% fate FFM (Wave 6)
F079
F79
Fate F79 If this character is a vehicle, make a free 4-hex move action. 5% fate FFM (Wave 6)
F080
F80
Fate F80 During this activation or interruption, <Heavy Attack> cost 1 <AP> less (to a minimum of 1). 6% fate FFM (Wave 6)
F081
F81
Fate F81 She-Ra's ultimate skill: She-Ra gains a <SheBuff>. When She-Ra has a <SheBuff>, she and her allies within 8'' receive >>1 <Dice> for all defence tests. 5% fate Rebelion (Wave 7)
F082
F82
Fate F82 Bow's ultimate skill: remove up to 3 <Buff> from allies. Draw a random card from your discard pile for every <Buff> removed. 4% fate Rebelion (Wave 7)
F083
F83
Fate F83 Glimmer's ultimate skill: choose any ally within 12'', Glimmer is teleported to a hex adjacent to that ally. 3% fate Rebelion (Wave 7)
F084
F84
Fate F84 Castaspella's ultimate skill: all allies with at least 3 <Mana> gain a <Focus>. 9% fate Rebelion (Wave 7)
F085
F85
Fate F85 Frosta's ultimate skill: if this card is played during an interruption, gain 2 <AP>. 10% fate Rebelion (Wave 7)
F086
F86
Fate F86 Angella's ultimate skill: choose an activated ally within 16'' with a <Buff>. Remove <Buff> from that ally, they become ready. 3% fate Rebelion (Wave 7)
F087
F87
Fate F87 If this character has a <Buff>, remove it to gain a <Focus> and 2 <Mana>. 4% fate Rebelion (Wave 7)
F088
F88
Fate F88 At the end of the round, this character does not lose their <Buff> or <Debuff>. 13% fate Rebelion (Wave 7)
F089
F89
Fate F89 Gain 1 <Mana> for each ally with a <Buff> (to a maximum of 3). 3% fate Rebelion (Wave 7)
F090
F90
Fate F90 Until the end of the round, this character loses 1 <Dice> for all defence tests. 3% fate Rebelion (Wave 7)
F091
F91
Fate F91 Gain 1 <Mana> for each <Mark> (to a maximum of 3). 3% fate Snake (Wave 8)
F092
F92
Fate F92 Draw 1 fate card for each <Mark> (to a maximum of 2). 2% fate Snake (Wave 8)
F093
F93
Fate F93 Move every <Mark> up to 4 hexes. 4% fate Snake (Wave 8)
F094
F94
Fate F94 Remove a <Mark> within 12''. 1% fate Snake (Wave 8)
F095
F95
Fate F95 Trigger: You may discard this card after an enemy uses an active skill. Your character within 12'' interrupts the current activation or interruption. 5% fate Snake (Wave 8)
F096
F96
Fate F96 Trigger: You may discard this card after an enemy ends a move action on a hex adjacent to one of your characters. This character interrupts current activation or interruption. 8% fate Snake (Wave 8)
F097
F97
Fate F97 Trigger: You may discard this card after your character's attack knockouts any character. Your other character interrupts current activation or interruption. 6% fate Snake (Wave 8)
F098
F98
Fate F98 Trigger: You may discard this card after the enemy attacks one of your characters from 6'' or farther. The attacked character interrupts the current activation or interruption. 5% fate Snake (Wave 8)
F099
F99
Fate F99 After this card is discarded, choose any enemy. This enemy loses 2 <Mana>. 4% fate MotU (Wave 9)
F100
F100
Fate F100 After this card is discarded, choose any enemy. This enemy loses a <Buff>. 6% fate MotU (Wave 9)
F101
F101
Fate F101 Gain 1 <Mana> for each ally with a <Focus> (to a maximum of 3). 2% fate MotU (Wave 9)
F102
F102
Fate F102 If this character has a <Debuff>, perform a free 3-hex move action. 2% fate EW (Wave 9)
F103
F103
Fate F103 If this character has a regular <Debuff>, an enemy within 12'' gains the same <Debuff>. 5% fate EW (Wave 9)
F104
F104
Fate F104 If this character has a <Focus>, it loses a <Focus>, and an ally within 12'' gains <Focus>. 5% fate EW (Wave 9)
F105
F105
Fate F105 During this activation or interruption, this character does not recieve <Wound> from fate cards or <Trinket>. 3% fate PH (Wave 10)
F106
F106
Fate F106 Next attack during this activation or interruption gains >>1 <Dice> for every 4 <Wound> in play (to a maximum of 3). 9% fate PH (Wave 10)
F107
F107
Fate F107 Until the end of the round, if this character did not perform any action during this round, they can ignore 1 <Wound> from all sources. 2% fate PH (Wave 10)
F108
F108
Fate F108 Choose an ally within 12''. Remove 1 <Wound> from target, and put 1 <Wound> on this character. 5% fate PH (Wave 10)
F109
F109
Fate F109 Next attack during this activation or interruption ignores 1 <Toughness>. 15% fate PH (Wave 10)
F110
F110
Fate F110 Next attack during this activation or interruption ignores 1 <Mind>. 8% fate PH (Wave 10)
F111
F111
Fate F111 Trigger: You may discard this card after your character is attacked. You can transfer 1 <Wound> from this attack to an ally in 12''. 11% fate PH (Wave 10)
F112
F112
Fate F112 Trigger: You may discard this card when your character is about to be attacked. This character scope of the defense test is increased by 1. 6% fate PH (Wave 10)
F113
F113
Fate F113 If you start this turn with this card, and you lose initiative, gain 1 <AP> and 1 <Mana>. 8% fate MotU (Wave 11)
F114
F114
Fate F114 If you start this turn with this card, and you win initiative, gain 1 <AP> and 1 <Mana>. 9% fate MotU (Wave 11)
F115
F115
Fate F115 Gain 1 <Mana> for every item on this character (to a maximum of 3). 4% fate MotU (Wave 11)
F116
F116
Fate F116 Trigger: You may discard this card when an enemy is about to attack one of your characters. Your character gains >>2 <Dice> to the defence test. 12% fate PH (Wave 11)
F117
F117
Fate F117 Trigger: You may discard this card when your character is about to be pushed or pulled. Your character can't be pushed or pulled. 4% fate PH (Wave 11)
F118
F118
Fate F118 Trigger: You may discard this card when your character is about to receive a <Debuff>. Your character doesn't receive that <Debuff>. 3% fate PH (Wave 11)
G001
G1
Glory G1 Knock out an enemy before an enemy knocks out one of your characters. 7% glory Core
G002
G2
Glory G2 One of your characters ends move action in the enemy's deployment zone. 16% glory Core
G003
G3
Glory G3 One of your characters knocks out a second enemy. 14% glory Core
G004
G4
Glory G4 During a single activation or interruption, deal at least 3 <Wound>. 17% glory Core
G005
G5
Glory G5 During a single activation or interruption, use at least 5 <Mana>. 13% glory Core
G006
G6
Glory G6 Use a <Melee Attacks> to knock out an enemy. 19% glory Core
G007
G7
Glory G7 Use a <Ranged Attacks> to knock out an enemy. 12% glory Core
G008
G8
Glory G8 Use a <Magic Attacks> to knock out an enemy. 11% glory Core
G009
G9
Glory G9 Make at least 3 attacks during a single activation or interruption. 9% glory Core
G010
G10
Glory G10 At the end of this activation or interruption, at least 3 characters have a <Debuff>. 7% glory EW (Wave 1)
G011
G11
Glory G11 During an interruption, knock out an enemy. 7% glory MotU (Wave 1)
G012
G12
Glory G12 During this activation or interruption, at least 2 different characters receive at least 1 <Wound>. 5% glory EW (Wave 3)
G013
G13
Glory G13 Knock out an enemy during the first round. 6% glory MotU (Wave 3)
G014
G14
Glory G14 This mission will be completed if an enemy's attack knocks out this character during the current round. 3% glory Horde (Wave 4)
G015
G15
Glory G15 This mission will be completed if this character claims an objective during the next clean-up phase. 7% glory Horde (Wave 4)
G016
G16
Glory G16 This is the third or fourth round, and all your characters are still on the battleground. 4% glory MotU (Wave 5)
G017
G17
Glory G17 Use a flank attack to knock out an enemy. 4% glory EW (Wave 5)
G018
G18
Glory G18 Your character with any type of <b>Endless</b> skill knocks out an enemy. 4% glory Horde (Wave 6)
G019
G19
Glory G19 Your vehicle knocks out an enemy. 4% glory FFM (Wave 6)
G020
G20
Glory G20 At the end of this activation or interruption, all your characters have <Buff>. 5% glory Rebelion (Wave 7)
G021
G21
Glory G21 Use two different ultimate skills during this round. 3% glory Rebelion (Wave 7)
G022
G22
Glory G22 Knock out an enemy in their deployment zone. 5% glory Snake (Wave 8)
G023
G23
Glory G23 Knock out an enemy during the fourth round. 11% glory Snake (Wave 8)
G024
G24
Glory G24 Use a skill to knock out an enemy. 2% glory MotU (Wave 9)
G025
G25
Glory G25 Knock out an enemy that is at least 8'' from any of your characters. 6% glory EW (Wave 9)
G026
G26
Glory G26 Knock out an enemy while this character is 1 <Wound> away from being knocked out. 4% glory PH (Wave 10)
G027
G27
Glory G27 At the end of this activation phase, there are at least 12 <Wound> in play. 5% glory PH (Wave 10)
G028
G28
Glory G28 At the end of this round, you have at least 3 characters engaged in melee. 5% glory MotU (Wave 11)
G029
G29
Glory G29 At the end of this round, you have at least 2 characters in enemy deployment zone. 6% glory PH (Wave 11)
WS043
WS43
Acceleration Targets only this character. The target does not make a defence test. The current activation or interruption ends. 1% weapon Magic Attack MotU (Wave 11)
WS035
WS35
Accuracy Targets only this character. The target does not make a defence test. 0% weapon Magic Attack MotU (Wave 9)
I053
I53
Acid Vial If this character's flank attack results in 2 or more <success>, the target receives a <Blind>. 5% item Trinket EW (Wave 5)
I024
I24
Ambrosia Disposable. //Gain 1 <AP>. 2% item Trinket Core
I009
I9
Amulet of Avarice If there are no enemies within 6'': >>1 <Power>. //Otherwise: -1 <Power>. 2% item Trinket Core
I057
I57
Amulet of Kulataks Shared FateChoose an ally within 12?. Pass a common <Debuff> and a common <Buff> from the ally to this character. 1% item Trinket Horde (Wave 6)
WS041
WS41
Ancient Fire Gain >>1 <Dice> for every <Wound> on this character (to a maximum of 3). 1% weapon Magic Attack PH (Wave 10)
WS032
WS32
Ancient Magic Gain 1 <Dice> for every enemy within 12'' (to a maximum of 3). 4% weapon Magic Attack Snake (Wave 8)
WM040
WM40
Angelic Sword If Angella was activated with initiative 7 or lower, gain >>1 <Dice>. Additionally, if Angella was activated with initiative 3 or lower, gain >>1 <Dice>. 2% weapon Melee Attack Rebelion (Wave 7)
HR006
HR6
Angella Neverending LifeIf Angella was activated with initiative 2 or lower, at the end of her activation, she gains <Regeneration>. | Selfless LeaderIf Angella was activated with initiative 5 or lower, choose an ally within 8'' and test <Power> -1. //1 <success>: <Regeneration>. 3% character Rebelion (Wave 7)
WS038
WS38
Animation Targets allies instead of enemies. The target does not make a defence test. 3% weapon Magic Attack EW (Wave 9)
WR001
WR1
Arm Cannon This does not use a ranged weapon slot. Attacks with this weapon cost 1 <AP> less (to minimum of 1) and do not receive a penalty to the scope during interruption. 4% weapon Ranged Attack Core
I033
I33
Assassin's Belt Flank attacks gain >>1 <Dice>. 9% item Trinket MotU (Wave 3)
WM009
WM9
Axe If the attack uses a <Focus>, add >>1 <Dice>. 0% weapon Melee Attack Core
WM058
WM58
Axe Attachment Roboto gains >>1 <Strength> for every weapon and item equipped by him (to a maximum of 3). 1% weapon Melee Attack MotU (Wave 11)
WM042
WM42
Axe Comb Gain 1 <Dice> for each ally with a <Buff> (to a maximum of 3). 0% weapon Melee Attack Rebelion (Wave 7)
I041
I41
Bat ScoutingTest <Mind> >>1 per every enemy within 12'' and draw a fate card per <success> (to a maximum of 3). 3% item Trinket Horde (Wave 4)
I075
I75
Bat Snake Disposable. Choose a fate card from your discard pile and place it on top of your deck. 6% item Trinket Snake (Wave 8)
I001
I1
Battle Armor I Once per round, when receiving at least 1 <Wound>, the character may spend 2 <Mana> to reduce the number of received <Wound> by 1. 2% item Armor Core
WM001
WM1
Battle Axe If the attack was made immediately after a move action, the target cannot roll more than 2 <Dice> during their defence test. 2% weapon Melee Attack Core
I002
I2
Battle Harness >>1 <Toughness>. 6% item Armor Core
WS027
WS27
Beam of Light This spell can target any character. If Glimmer was activated with initiative 8 or higher, attacks with this spell cost 1 <AP> less (to a minimum of 0). 2% weapon Magic Attack Rebelion (Wave 7)
HE008
HE8
Beast Man Primal RageUpon activation: // If Beast Man has at least 1 <Wound>: gain 1 <Mana>. //Additionally, if Beast Man has at least 3 <Wound>: gain 1 <AP>. | Supernatural EnduranceWhen receiving at least 2 <Wound>, Beast Man may spend 1 <Mana>, to reduce the number of <Wounds> received by 1. 4% character EW (Wave 1)
WM017
WM17
Beast Man's Whip Once per activation, if Beast Man made a <Melee Attacks>, he can spend 2 <mana> to immediately perform a free <Melee Attacks> with this weapon. 2% weapon Melee Attack EW (Wave 1)
I026
I26
Belt If the character has at least 2 <Wound>, >>1 <Strength>. 6% item Trinket EW (Wave 1)
HP007
HP7
Bionatops All Guns!Once per activation or interruption, an active ally adjacent to Bionatops can use its weapons as their own with -1 <Dice>. | Dinosaur RamChoose an adjacent obstacle and remove it. All characters adjacent to that obstacle take 1 <Wound>. 5% character PH (Wave 10)
WR011
WR11
Bionatops Blaster Once per round, if this character did not move during this activation or interruption and the target is at a distance of 8" or farther, add >>3 <Dice>. 2% weapon Ranged Attack MotU (Wave 1)
WR022
WR22
Black Blaster Attacks with this weapon are treated as skill tests and attack tests. 0% weapon Ranged Attack MotU (Wave 5)
WR002
WR2
Blaster Once per every activation or interruption, if this character has made a <Ranged Attacks> using a <Focus>, this character can immediately perform a free <Ranged Attacks> with the Blaster. 3% weapon Ranged Attack Core
WR035
WR35
Blaster Attachment Roboto gains >>1 <Perception> for every weapon and item equipped by him (to a maximum of 3). 1% weapon Ranged Attack MotU (Wave 11)
I036
I36
Bomb Pack Disposable. Spend 1 <AP> and place a crater within 8''. 1% item Trinket MotU (Wave 3)
I038
I38
Book of Living Spells Increase the maximum <Mana> by 2. 6% item Trinket EW (Wave 3)
HR002
HR2
Bow Golden HeartBow can have up to 3 different <Buff>. | Heroic InterventionRemove a <Buff> from Bow to gain 1 <AP> and 1 <Mana>. 2% character Rebelion (Wave 7)
WR028
WR28
Bubble Projector If an attack with this weapon results in 2 or more <success>, an ally within 8'' gains a <Protection>. 0% weapon Ranged Attack Rebelion (Wave 7)
I058
I58
Buzz Saw Disposable. Use it before any test. Gain 4 <success>, but do not roll any <Dice>. 1% item Trinket Horde (Wave 6)
HM010
HM10
Buzz-Off Eye of the BeeAll tests with a <Focus>, gain >>1 <Dice>. | Hero in the SkyEach time an ally gets a <Focus>, Buzz-Off can immediately jump 1 hex. This movement cannot be interrupted. 3% character MotU (Wave 3)
WS020
WS20
Calamity The target must choose to either only roll a number of <Dice> equal to their <Mana> for their defence test, or roll dice normally but only succeed on results of 6. 2% weapon Magic Attack Horde (Wave 4)
I081
I81
Capacious Bag Disposable. Choose a trinket of any ally and use it as your own during this activation or interruption. 1% item Trinket MotU (Wave 9)
HR004
HR4
Castaspella Arcane ArtsIf Castaspella has a <Buff>, her <Magic Attack> and skills cost 1 <Mana> less (to a minimum of 0). | Magic for AllTest <Power>. For every <success> give 1 <Mana> to any activated ally. 3% character Rebelion (Wave 7)
I044
I44
Cat Mask At the end of activation or interruption, change the character's facing. 0% item Trinket Horde (Wave 4)
I048
I48
Cat Shield If this character is the target of a frontal attack, gain 1 <Mana>. 9% item Shield Horde (Wave 4)
HH004
HH4
Catra It Belongs to Me!During her activation or interruption, Catra may discard a glory card to gain 2 <AP> or a fate card to perform a free 2-hex move action. This movement cannot be interrupted. | Nimble EvasionOnce per round, when Catra receives at least 1 <Wound>, she may discard a fate card to reduce the number of received <Wound> by 1. 2% character Horde (Wave 4)
WM026
WM26
Catra's Whip Once per activation, after Catra makes a <Melee Attack>, she can spend 2 <Mana> to immediately perform a free <Melee Attack> with this weapon. 1% weapon Melee Attack Horde (Wave 4)
WS021
WS21
Chain Lightning If at least one '6' is rolled in this attack, perform a free attack with this spell on another enemy within 6? from the target. This attack uses 2 <Dice> fewer than the previous one. 4% weapon Magic Attack MotU (Wave 5)
HM013
HM13
Clamp Champ Side by SideAny ally within 6'' can use Clamp Champ's <Focus> as their own. | We Fight as One!When Clamp Champ gains a <Focus>, he can spend 1 <Mana> to give an ally within 6'' a <Focus>. 3% character MotU (Wave 9)
WM059
WM59
Claw Attachment If Roboto has equipped at least 3 weapons and items, he gains >>1 to <speed> and >>2 to focused <speed>. 1% weapon Melee Attack MotU (Wave 11)
I028
I28
Cloak of Doom If within 6'' there is an ally or an enemy with a <Debuff>, gain >>1 <Dice> to all defence tests. 3% item Armor EW (Wave 1)
WM025
WM25
Club Gain >>1 <Dice> for every activated enemy. 2% weapon Melee Attack EW (Wave 3)
WR027
WR27
Combow Gain >>1 <Dice> for every <Buff> on Bow. 2% weapon Ranged Attack Rebelion (Wave 7)
I106
I106
Control Panel Back in ControlGain <Focus>. This item can be used multiple times per activation or interruption. 4% item Module FFM (Sherrilyn in Talon Fighter)
I031
I31
Coridite If the character's interruption attack results in 2 or more <success>, draw a fate card. 2% item Trinket MotU (Wave 1)
WR020
WR20
Cosmic Blaster After attacking, end this character's activation or interruption. 2% weapon Ranged Attack Horde (Wave 4)
WS001
WS1
Cosmic Storm Instead of resolving the most expensive effect, choose any effect based on the number of <success> rolled. 3% weapon Magic Attack Core
WM038
WM38
Cursed Axe If this character has a <Curse>, attacks with this weapon cost 1 <AP> less (to a minimum of 1) and gain >>1 <Dice>. 0% weapon Melee Attack Horde (Wave 6)
WS002
WS2
Cursed Minions This does not use a spell slot. //This spell can be used while engaged. //Attacks with this spell cost 1 <AP> less (to minimum of 1). 2% weapon Magic Attack Core
WM034
WM34
Cursed Sword If an attack with this weapon results in 2 or less <success>, this character gains a <Curse>. 7% weapon Melee Attack EW (Wave 5)
WM002
WM2
Dagger This does not use a melee weapon slot. //Attacks with this weapon cost 1 <AP> less (to minimum of 1). 2% weapon Melee Attack Core
WR034
WR34
Dare's Blaster This weapon can be used while engaged, but only against enemies that the character is engaged with. 3% weapon Ranged Attack PH (Wave 10)
I076
I76
Dart MotivationChoose a character within 12''. The chosen character interrupts current activation or interruption with 0 AP. 3% item Trinket Snake (Wave 8)
HF001
HF1
Dawg-O-Tor in Battle Ram Indirect FirePlace a <BattleMark> within 16?. When an enemy ends their movement within 2 hexes from the <BattleMark>, they must make a defence <Toughness> test. Unless they score at least 2 <success>, they receive 1 <Wound>. | Vehicle Battle Ram ignores 1 <Wound> from every <Melee Attack> and <Ranged Attacks> (to a minimum of 0). 2% character FFM (Wave 6)
HF004
HF4
Dawg-O-Tor in Landshark Shoot and MoveAfter every attack, Landshark can make a free move action. | Vehicle - AggresionWhen any character ends a movement adjacent to Landshark. Landshark interrupts the current activation or interruption but acts as if they are interrupting that character. 4% character FFM (Dawg-O-Tor in Landshark)
WH001
WH1
Demolisher Missile This weapon targets an empty hex and affects all allies and enemies within 2 hexes. After the attack, remove one piece of terrain located within 2 hexes. 2% weapon Heavy Attack FFM (Wave 6)
WS036
WS36
Dimension Door Targets only this character. The target does not make a defence test. 1% weapon Magic Attack MotU (Wave 9)
HF003
HF3
Ditztroyer in Roton Rotor MotorsUntil the end of the round, Roton move actions cost 1 <AP> less (to a minimum of 1), use jump rules, and can't be interrupted by attacks of opportunity. | Vehicle - RotationRoton doesn't have a rear arc. Its front ars is 360 degrees wide. 3% character FFM (Ditztroyer in Roton)
I086
I86
Doomseeker Allies attacking an enemy within 8'' from this character can make 1 free re-roll. 4% item Trinket EW (Wave 9)
WR017
WR17
Dragon Blaster This weapon affects the target and all characters that are both within 3 hexes from the target and within the target's rear arc. 0% weapon Ranged Attack EW (Wave 3)
WM029
WM29
Dragon Staff After attacking, end this character's activation or interruption. 1% weapon Melee Attack Horde (Wave 4)
WR026
WR26
Dragonfly Crossbow If the target is engaged, instead of being decreased, the scope of the attack is increased by 1. 4% weapon Ranged Attack Horde (Wave 6)
WR037
WR37
Dual Laser Cannons Once per activation or interruption, immediately after a <Ranged Attacks> with this weapon, Roton can perform a free <Ranged Attacks> against a different target. 2% weapon Ranged Attack FFM (Ditztroyer in Roton)
WS040
WS40
Earthquake Targets only terrain pieces. It affects all characters adjacent to the targeted terrain piece and removes that terrain piece. 1% weapon Magic Attack PH (Wave 10)
HP006
HP6
Eldor Eldritch SpellChoose an ally. Depending on the number of <Wound> in play this ally gains://4 or less <Wound>: <Overwatch>//5 or more <Wound>: <Focus> and <Overwatch>. | Hey, Behind you!During this activation, move actions performed by Eldor use teleport rules. 3% character PH (Wave 10)
WM056
WM56
Eldor Staff Upon activation, Eldor gains 1 <Mana> for every 3 <Wound> in play (to a maximum of 3). 3% weapon Melee Attack PH (Wave 10)
I046
I46
Eldritch Book of Spells After this character's attack knocks out another character, immediately perform a free <Melee Attack> or <Ranged Attacks> or <Magic Attack>. 1% item Trinket Horde (Wave 4)
WM024
WM24
Electro Shocker Spear Before attacking, Whiplash can spend a <Focus> to gain 3 <Dice> and use this as a ranged weapon with <Range> of 12''. 1% weapon Melee Attack EW (Wave 3)
WM003
WM3
Electronic Sword of Power The target must choose to either only roll a number of <Dice> equal to their <Mana> for their defence test, or roll dice normally but only succeed on results of 6. 3% weapon Melee Attack Core
WS037
WS37
Electrostatics Targets only enemies with a <Debuff>. It cannot deal more <Wound> than the number of characters with a <Debuff>. 2% weapon Magic Attack EW (Wave 9)
WR018
WR18
Energy Cannon Before attacking, test <Power> to gain 1 <Dice> per <success> received (to a maximum of 5). 2% weapon Ranged Attack EW (Wave 3)
I071
I71
Energy Shield When the character has a <Buff>, gain >>1 to the scope of defence tests against all frontal attacks. 1% item Shield Rebelion (Wave 7)
I088
I88
Enforcer's Armor Enemies attacking this character do not gain any bonuses for a flank attack. 2% item Armor PH (Wave 10)
I060
I60
Engine Booster Gain >>2 to focused <speed>. 1% item Module FFM (Wave 6)
WM045
WM45
Enormous Fangs This does not use a melee weapon slot. If the target is in their deployment zone, gain >>1 <Dice>. 3% weapon Melee Attack Snake (Wave 8)
WS003
WS3
Eternal Binds If target has a <Debuff>, gain >>1 <Dice>. 2% weapon Magic Attack Core
HE002
HE2
Evil-Lyn Dark PresenceTest <Power> against the <Mind> of an enemy within 16''. //1 <success>: <Blind>. | Shared PowerAny ally within 8'' can spend Evil-Lyn's <Mana> as their own. 5% character Core
HE013
HE13
Faker I Have the (Fake) Power!Faker can't perform a <Focus> action. When he gains a <Debuff>, he also gains a <Focus>. | Robot ReflexFaker cannot receive <Mana> from fate and glory cards. If he gains a <Focus>, he also gains 2 <Mana>. 2% character EW (Wave 9)
HS006
HS6
Fang-Or Ambush!Alternative deployment. At the beginning of the second or consecutive round, you can deploy Fang-Or in any deployment zone, at least 7 hexes from any enemy. | Fight Back!Upon Fang-Or's interruption from a trigger fate card, he receives 1 extra <AP>. 3% character Snake (Wave 8)
WS010
WS10
Fatal Flaw This spell can only target enemies with a <Debuff>. After the attack, remove a <Debuff> from the target. 2% weapon Magic Attack EW (Wave 1)
WR003
WR3
Fear Gas Cannon Gain 1 <Dice> for each character with a <Debuff> (to maximum of 3). 2% weapon Ranged Attack Core
WS044
WS44
Fiery Bolt Before attacking with this spell, discard a fate card. Otherwise, it will have no effect. 2% weapon Magic Attack PH (Wave 11)
WS005
WS5
Fireball This spell affects the target and all characters within 1 hex from them. //Before attacking, spend up to 2 additional <Mana> to increase this radius by 1 hex per <Mana> spent. 2% weapon Magic Attack Core
HM012
HM12
Fisto Eager to PunchThe <Melee Attack> made immediately after a move action gain >>2 <Dice>. | Lone WarriorAt the end of the activation, if there are no other characters within 6", gain an <Overwatch>. 4% character MotU (Wave 5)
WR004
WR4
Flamethrower This weapon affects the target and all characters within 2 hexes from them. //Targets' defence tests only succeed on results of 6. 1% weapon Ranged Attack Core
WS004
WS4
Flaming Missile When this character has a <Focus>, the <Mana> cost is reduced to 0. 8% weapon Magic Attack Core
I007
I7
Flaming Shield When the character has a <Focus>, gain >>1 to the scope of defence tests against all frontal attacks. 2% item Shield Core
WM004
WM4
Flying Fists If the attack knocks out the target, this character can perform a free move action. 6% weapon Melee Attack Core
I025
I25
Force Field Rod Disposable. Spend 1 <AP> and place 3 force fields within 8''. 3% item Trinket MotU (Wave 1)
HR005
HR5
Frosta Freezing RainAfter revealing activation cards, Frosta can spend 1 <Mana> to reduce or increase the initiative of one of those cards by 2 (to a minimum of 1). | Sub-ZeroAfter an enemy within 12'' is activated with initiative 7 or higher, Frosta can spend 1 <Mana> to interrupt this enemy's activations. 2% character Rebelion (Wave 7)
I069
I69
Galactic Gauntlets If the character's attack results in 3 or more <success>, gain a <Protection>. 3% item Trinket Rebelion (Wave 7)
I070
I70
Galactic Shoes RushRemove a <Buff> from this character to perform a free 2-hex move action. 0% item Trinket Rebelion (Wave 7)
I003
I3
Gar Tech Vest >>1 <Mind>. 1% item Armor Core
I040
I40
Gas Tank Disposable. Place a gas tank within 12''. 1% item Trinket EW (Wave 3)
I010
I10
Gem of Magoo Power GainChoose an ally within 12''. //The chosen ally gains a <Focus>. 1% item Trinket Core
I018
I18
Gem of Tamadge All interruption attacks, gain >>1 <Dice>. 5% item Trinket Core
HR003
HR3
Glimmer Guiding LightIf Glimmer is ready, after revealing activation cards, the controlling player can use their card to activate Glimmer and overwrite the card's initiative with 10. | InvisibiltyChoose an ally within 12''. This ally gains a <GlimBuff>, which allows them to only be targeted from adjacent hexes. Upon activation or interruption, they lose a <GlimBuff>. 3% character Rebelion (Wave 7)
I012
I12
Golden Disk of Knowledge The character skill tests gain >>1 <Dice>. 9% item Trinket Core
I039
I39
Grayskull Reliquary Upon activation, gain 1 <Wound> and a <Focus>. 2% item Trinket EW (Wave 3)
I021
I21
Grayskull Ring If the character's attack results in 3 or more <success>, gain a <Focus>. 11% item Trinket Core
HH005
HH5
Grizzlor Covered with FurAfter you discard a fate card during an activation phase, Grizzlor gains 1 <Mana>. | The Ferocious WarriorWhen the enemy attack knocks out an ally, Grizzlor interrupts the current activation or interruption. 1% character Horde (Wave 4)
WM032
WM32
Halberd For every '6' rolled in the attack test, the target loses 1 defence <Dice>. The number of defence <Dice> cannot be reduced below 2. 2% weapon Melee Attack MotU (Wave 5)
I068
I68
Halo If this character was activated with initiative 3 or lower, during this activation, all attack tests gain >>1 <Dice>. 2% item Trinket Rebelion (Wave 7)
WS023
WS23
Hand of Fate Before attacking, add up to 3 <Dice>. All successes are cancelled if at least one '1' is rolled in the attack test. 0% weapon Magic Attack EW (Wave 5)
I101
I101
Handy Kit Upon activation, if this character is 2 or less <Wound> away from being knocked out, gain a <Focus>. 1% item Trinket PH (Wave 11)
I042
I42
Harp During any test, this character may discard a fate card to gain 2 free rerolls. 2% item Trinket Horde (Wave 4)
WM011
WM11
Havoc Staff Each time any ally receives at least 1 <Wound>, Skeletor gains 1 <Mana>. 4% weapon Melee Attack Core
HM001
HM1
He-Man I Have the Power!During any test, He-Man may reroll 1 extra <Dice> for each <Mana> spent on rerolls. | Superhuman ReflexHe-Man cannot receive <Mana> from fate and glory cards. If he gains a <Focus>, he also gains 1 <Mana>. 8% character Core
HM006
HM6
He-Man with Battle Cat Lead by ExampleAny ally within 12'' can use this skill as their own. //He-Man interrupts this ally's activation or interruption. During this interruption He-Man can move in any direction. | Tiger's ClawTest <Strength> -1 against the <Toughness> of an enemy engaged with He-Man. //1 <success>: 1 <Wound>. //2 <success>: 1 <Wound> and a <Knockdown>. 1% character He-Man with Battlecat
HP004
HP4
He-Ro Once MoreIf a <Buff> within 12'' is about to be removed, He-Ro can gain 1 <Wound> instead. | Well ArmoredWhen He-Ro takes at least 1 <Wound>, he can pass a <Wound> to an ally within 8'' with a Dinosaur skill. 1% character PH (Wave 10)
HP005
HP5
He-Ro II BraveryIf He-Ro II takes 2 or more <Wound> in a single attack, he gains a <Protection>. | TamerChoose an ally with a Dinosaur skill and within 8''. This ally interrupts He-Ro II's activation. 2% character PH (Wave 10)
I089
I89
He-Ro II Armor Defense tests have scope increased by 1. 2% item Armor PH (Wave 10)
WM053
WM53
He-Ro Staff - Green He-Ro's <Melee Attack> and <Ranged Attacks> gain >>1 <Dice> if the target is within 6'' from an ally with a Dinosaur skill. 1% weapon Melee Attack PH (Wave 10)
WM055
WM55
He-Ro Staff - Purple He-Ro <Melee Attack> and <Ranged Attacks> ignore <Protection>, and the target can't roll more <Dice> than their <Toughness> value. 0% weapon Melee Attack PH (Wave 10)
WM054
WM54
He-Ro Staff - Red When He-Ro is attacked by the enemy within 6'' from an ally with a Dinosaur skill, He-Ro's defence test gain >>1 <Dice>. 0% weapon Melee Attack PH (Wave 10)
I066
I66
Heart Emblem When this character receives a <Buff>, they also receive 1 <Mana>. 8% item Trinket Rebelion (Wave 7)
I107
I107
Heat Detector Take AimUntil the end of this activation or interruption, increase the range of <Heavy Attack> by 4''. 1% item Module FFM (Sherrilyn in Talon Fighter)
WH002
WH2
Heavy Laser Before attacking, spend up to 5 <Mana> to gain >>1 <Dice> per <Mana> spent. 1% weapon Heavy Attack FFM (Wave 6)
I004
I4
Helm At the end of an interruption, gain a <Focus>. 6% item Armor Core
I103
I103
Herbal Suspension Disposable. Gain <Focus>. 4% item Trinket PH (Wave 11)
I091
I91
Herbals Tea TimeGain 1 <Wound> and 2 <Mana>. 2% item Trinket PH (Wave 10)
WM006
WM6
Hook Attachment Trap Jaw must equip this weapon. //This does not use a melee weapon slot. 2% weapon Melee Attack Core
HH001
HH1
Hordak I Command You!Choose an ally with an "Endless Horde" skill within 12'' and an enemy within 16''. The ally interrupts Hordak but acts as if they are interrupting the targeted enemy. | Ruthless Leader>>1 <Power> and >>1 <Strength> for every knocked out ally (to a maximum of 3). 2% character Horde (Wave 4)
HH007
HH7
Hordak on Mantisaur A Thousand CutsTest <Strength> against the <Toughness> of all enemies within 2 hexes. //1 <success>: 1 <Wound>. | Radio CommunicationAllies with an "Endless Horde" skill can use Hordak's <Trinket> as their own. 3% character Hordak on Mantisaur
I043
I43
Horde Armband Whenever an ally is knocked out, gain a <Focus>. 1% item Trinket Horde (Wave 4)
WM027
WM27
Horde Axe Before attacking, Grizzlor may spend either 2 <Mana> to gain one of the bonuses below or 4 <Mana> to gain both bonuses: >>2 <Dice> or <Focus>. 1% weapon Melee Attack Horde (Wave 4)
WR005
WR5
Horde Crossbow The target cannot roll more than 2 <Dice> during their defence test. 3% weapon Ranged Attack Core
WM028
WM28
Horde Staff Upon activation, gain 1 <Mana> for every knocked out ally (to a maximum of 3). 1% weapon Melee Attack Horde (Wave 4)
HH002
HH2a
Horde Trooper Endless HordeThere can be up to 2 Horde Troopers in a single force. | Hordak's EnforcerWhen a Horde Trooper is knocked out, shuffle 2 random fate cards from your discard pile back to your deck. 5% character Horde (Wave 4)
HH002
HH2b
Horde Trooper Endless HordeThere can be up to 2 Horde Troopers in a single force. | Hordak's EnforcerWhen a Horde Trooper is knocked out, shuffle 2 random fate cards from your discard pile back to your deck. 4% character Horde (Wave 4)
HH003
HH3a
Horde Wraith Endless HordeThere can be up to 2 Horde Troopers in a single force. | For the Evil Horde!When a Horde Wraith is about to be knocked out, it can spend 2 <Mana> to switch positions with an ally. 5% character Horde (Wave 4)
HH003
HH3b
Horde Wraith Endless HordeThere can be up to 2 Horde Wraiths in a single force. | For the Evil Horde!When a Horde Wraith is about to be knocked out, it can spend 2 <Mana> to switch positions with an ally. 3% character Horde (Wave 4)
I014
I14
Horn of Evil Ancient MagicChoose an ongoing effect within 16'', it is not removed during the next clean up phase. 1% item Trinket Core
HE011
HE11a
Hover Robot A Endless EvilThere can be up to 2 Hover Robots in a single force. | Hovering GoonMove actions performed by Hover Robot use jump rules. 3% character EW (Wave 5)
HE011
HE11b
Hover Robot B Endless EvilThere can be up to 2 Hover Robots in a single force. | Hovering GoonMove actions performed by Hover Robot use jump rules. 1% character EW (Wave 5)
WS028
WS28
Ice Spell During interruptions, attacks with this spell do not receive a penalty to the scope and gain >>1 <Dice>. 2% weapon Magic Attack Rebelion (Wave 7)
WS013
WS13
Illusionary Attack Before attacking, test <Power> to gain 1 <Dice> per <success> received (to maximum of 5). 1% weapon Magic Attack MotU (Wave 1)
I051
I51
Inquisitor Armor This character can be attacked only once during every activation or interruption. 9% item Armor MotU (Wave 5)
WS024
WS24
Insults This spell can target any character. //Attacks with this spell cost 1 <AP> less (to a minimum of 0). 2% weapon Magic Attack EW (Wave 5)
WM063
WM63
Jaws This does not use a melee weapon slot and can only be used during interruption. Attacks with this weapon do not receive a penalty to the scope during interruption. 3% weapon Melee Attack FFM (Dawg-O-Tor in Landshark)
I011
I11
Jet Pack Long JumpThe character can jump up to their <speed> value -1. 3% item Trinket Core
HP001
HP1
King Grayskull Immortal KingWhen King Grayskull is about to be knocked out, do not remove the model until the end of the round. | Last StandUpon activation: If King Grayskull has at least 4 <Wound>, his <Speed> is increased by 2 and his <Melee Attack> gains >>1 <Dice>. 4% character PH (Wave 10)
HS001
HS1
King Hsss Dreadful and DisguisedImmediately after an ally ends the interruption, King Hsss can spend 2 <Mana> and interrupt the same character. | Snake in the GrassPlace a <HsssMark> within 12''. When any character within 2 hexes from a <HsssMark> is about to end its activation, it must perform a free move action towards King Hsss. 5% character Snake (Wave 8)
HS007
HS7
King Hsss with Tyrantisaurus Serpent's RageAfter King Hsss is attacked, he can spend 2 <Mana> to interrupt the attacker. | Tyrantisaurus BiteTest <Strength> against the <Toughness> of an enemy engaged with King Hsss. If King Hsss didn't move during this activation or interruption, gain >>2 <Dice>. //2 <success>: 1 <Wound>. //3 <success>: 2 <Wound> 1% character King Hsss with Tyrantisaurus
WM052
WM52
King's Axe When King Grayskull receives his 5th <Wound>, he interrupts the current activation or interruption (if possible). 2% weapon Melee Attack PH (Wave 10)
I035
I35
King's Goblet At the end of the activation, if the character performed no attacks, they gain a <Focus>. 3% item Trinket MotU (Wave 3)
I082
I82
King's Order Disposable. Make a free 2 hex move action. 0% item Trinket MotU (Wave 9)
I090
I90
King's Shield This character can be attacked from a front arc only once during every activation or interruption. 12% item Shield PH (Wave 10)
WM033
WM33
Knife of Evil Attacks with this weapon are always treated as flank attacks, but do not receive a bonus to the scope unless they are really made from a flank. 3% weapon Melee Attack EW (Wave 5)
HS004
HS4
Kobra Khan CamouflageAt the end of Kobra Khan's interruption from a trigger fate card, you can remove him from the table and redeploy him at the beginning of the next round. | Hypnotic MistPlace a <KobraMark> within 12''. <Strength>, <Perception>, and <Power> of characters within 2 hexes from <KobraMark> are reduced by 1 (to a minimum of 3). 4% character Snake (Wave 8)
WR029
WR29
Kobra Pistol Attacks with this weapon do not receive a penalty to the scope during interruptions. The range is increased by 4'' when Kobra Khan is on <Overwatch>. 3% weapon Ranged Attack Snake (Wave 8)
HS002
HS2
Lady Slither Deadly AssassinAlternative deployment. At the beginning of the first round, place <LadyMark> and <LadyMark2> anywhere on the battleground, at least 6 hexes from any character or objective token. | Shedding SkinPlace a <LadyMark> and a <LadyMark2> within 8'' at least 3 hexes away from any character. When a <LadyMark> is about to be removed, Lady Slither is teleported to any hex adjacent to it. 3% character Snake (Wave 8)
WR008
WR8
Laser Attachment This does not use a ranged weapon slot. Before attacking, Trap Jaw may spend either 1 extra <AP> to gain one of the bonuses below or 2 extra <AP> to gain both bonuses: >>2 <Dice> or increase <Range> by 4''. 2% weapon Ranged Attack Core
WR012
WR12
Laser Gun (Human) If Man-E-Faces gains a <ManBuff1>, replace this weapon with Laser Gun (Robot). //If Man-E-Faces gains a <ManBuff2>, replace this weapon with Laser Gun (Monster). 3% weapon Ranged Attack MotU (Wave 3)
WR014
WR14
Laser Gun (Monster) At the end of the round, replace this weapon with Laser Gun (Human). //This weapon can be used as a melee weapon. 0% weapon Ranged Attack MotU (Wave 3)
WR013
WR13
Laser Gun (Robot) At the end of the round, replace this weapon with Laser Gun (Human). 0% weapon Ranged Attack MotU (Wave 3)
WR006
WR6
Laser Pistol This does not use a ranged weapon slot. //Attacks with this weapon cost 1 <AP> less (to minimum of 1). 3% weapon Ranged Attack Core
WR007
WR7
Laser Rifle If the attack uses a <Focus>, add >>3 <Dice>. Cannot roll more than 6 <Dice>. 3% weapon Ranged Attack Core
I037
I37
Leather Jerkin When the character is attacked by the interrupting enemy, gain >>1 <Dice> to the defence test. 1% item Armor EW (Wave 3)
HH009
HH9
Leech Power DrainWhen an enemy within 12? loses or uses <Mana>, Leech gains 1 <Mana>. | Stuck to the WallMove over a portion of an adjacent high obstacle. 3% character Horde (Wave 6)
WH004
WH4
Legendary Blasters Attacks with this weapon made immediately after a move action gain >>1 <Dice> for every 4 hexes traversed by Talon Fighter in that move action. 3% weapon Heavy Attack FFM (Sherrilyn in Talon Fighter)
WM022
WM22
Long Axe At the end of the activation, if this character has a <Focus>, gain a <Protection>. 2% weapon Melee Attack MotU (Wave 3)
WR031
WR31
Long Rifle If at least one '6' is rolled in this attack, perform a free attack with this weapon on the same enemy. This attack uses 2 <Dice> fewer than the previous one. 0% weapon Ranged Attack MotU (Wave 9)
WM005
WM5
Longsword If the target has a <Debuff>, gain >>1 <Dice>. 3% weapon Melee Attack Core
WS039
WS39
Luck Targets this character and can be used while engaged. If this character's <Melee Attack> or <Ranged Attack> had no effect, the character can immediately perform a free <Magic Attack> with this spell. 1% weapon Magic Attack PH (Wave 10)
WM007
WM7
Mace When this character has a <Focus>, add >>1 <Dice> to all defence tests. 5% weapon Melee Attack Core
WS012
WS12
Magic Arrow During interruptions, attacks with this spell do not receive a penalty to the scope. //If an interruption attack with this spell results in 2 or more <success>, an ally within 8'' gains a <focus>. 3% weapon Magic Attack MotU (Wave 1)
WS006
WS6
Magic Blast If the target has less <Mana> than the attacker (after <mana> is spent for the spell), gain >>2 <Dice>. 8% weapon Magic Attack Core
I045
I45
Magic Boots During interruptions >>1 to <speed> and >>2 to focused <speed>. 5% item Trinket Horde (Wave 4)
I005
I5
Magic Cloak The character can have an additional spell weapon. 4% item Armor Core
I013
I13
Magic Feather CleansingTest <Power>. //1 <success>: Choose an ongoing effect within 8''. Remove it. 0% item Trinket Core
I054
I54
Magic Lamp <Magic Attack> gain >>1 <Dice>. After the <Magic Attack>, this character receives a <Curse> if at least one '1' was rolled in the attack test. 1% item Trinket EW (Wave 5)
I092
I92
Magic Leaf Upon activation, remove <Debuff> from this character. 0% item Trinket PH (Wave 10)
I015
I15
Magic Potion Disposable. //Gain 2 <Mana>. 5% item Trinket Core
WS025
WS25
Magic Push If a <Magic Attack> with a different spell results in 2 or more <success>, the character can immediately perform a free <Magic Attack> with this spell against the same target. 0% weapon Magic Attack Horde (Wave 6)
I093
I93
Magic Scroll ShockChoose a character within 12''. This character loses <Focus>. 2% item Trinket PH (Wave 10)
WS042
WS42
Magic Shield Targets only this character. The target does not make a defence test. 0% weapon Magic Attack MotU (Wave 11)
WR021
WR21
Magic Wand This does not use a ranged weapon slot. Before attacking, spend up to 3 <Mana> to gain 1 <Dice> per <Mana> spent. The target tests <Mind> instead of <Toughness>. 1% weapon Ranged Attack MotU (Wave 5)
I050
I50
Magical Shell Defence tests against skills gain >>1 <Dice>. 0% item Trinket MotU (Wave 5)
HM002
HM2
Man-At-Arms Always VigilantAt the end of the activation, if there are no enemies within 8", gain an <Overwatch>. | Master TacticianTest <Power> >>1. //1 <success>: The next ally activated this round gains 2 <Mana>. //This ability cannot be used during an interruption. 5% character Core
HM009
HM9
Man-E-Faces Face of the MonsterGain <ManBuff2>. <ManBuff2> provides Man-E-Faces with >>2 <Strength> and -1 <Mind>. Test <Strength> -1 against the <Toughness> of an enemy engaged with Man-E-Faces.//1 <success>: 1 <Wound>. | Face of the RobotGain <ManBuff1> and a <Focus>. <ManBuff1> provides Man-E-Faces with >>2 <Perception> and -1 <Toughness>. 3% character MotU (Wave 3)
WS019
WS19
Mana Burn Gain >>1 <Dice> for every <Mana> on the target. 3% weapon Magic Attack Horde (Wave 4)
WR010
WR10
Mega Blaster Before attacking, test <Strength> to gain 1 <Dice> per <success> received (to maximum of 5). 2% weapon Ranged Attack EW (Wave 1)
HE003
HE3
Mer-Man Freezing RayTest <Power> >>1 against the <Mind> of an enemy within 12''. //1 <success>: <Slowed>. | Instant PuddleTest <Power>. //1 <success>: Place a <MarkMer-Man> within 8''. The area within 2 hexes from a <MarkMer-Man> is treated as difficult terrain. 3% character Core
WM031
WM31
Metal Fist Attacks with this weapon made immediately after a move action cost 1 <AP> less (to a minimum of 0). Pushes made with this weapon trigger allies' overwatches. 3% weapon Melee Attack MotU (Wave 5)
WS029
WS29
Mighty Bonk This spell can be used while engaged. Can only target enemies this character is engaged with. During the interruption, attacks with this spell cost 1 <AP> less (to a minimum of 0). 3% weapon Magic Attack Rebelion (Wave 7)
WM049
WM49
Mini Clamp This cannot be used without a <Focus>. 1% weapon Melee Attack MotU (Wave 9)
WS031
WS31
Moonless Night This spell affects all characters with a <Debuff>. Its scope cannot be modified. 1% weapon Magic Attack Rebelion (Wave 7)
HP009
HP9
Moss Man Plant ControlWhenever an ally within 8'' is attacked, Moss Man can spend 1 <Mana> to test <Power> -1. //2 <success>: reduce the number of <Wounds> received by 1 (to a minimum of 1). | Plant MovementEach time an ally gets a <Wound>, Moss Man can immediately move up to 2 hexes. This movement cannot be interrupted. 5% character PH (Wave 11)
WS022
WS22
Motivational Speech This spell does not use a spell slot, does not require a target, and tests <Strength> instead of <Power>. Do not make a defence test. 3% weapon Magic Attack MotU (Wave 5)
I059
I59
Mud-Monster Disposable. Place a Mud-Monster within 12?. 1% item Trinket Horde (Wave 6)
WR024
WR24
Multi-Cannon Choose up to 3 different targets and attack them one by one. Suffer ?1 <Dice> for every chosen target. 2% weapon Ranged Attack EW (Wave 5)
I063
I63
Mystic Plating Disposable. Use it before a defence test to attempt it with 5 <Dice>. 2% item Module FFM (Wave 6)
I080
I80
Mystical Helmet Dice rolled in attack or skill tests against this character cannot explode. 6% item Armor MotU (Wave 9)
WM060
WM60
Nature Mace If at least one '1' is rolled during the attack test, flip this weapon face down after the attack or spend 2 <Mana>. 1% weapon Melee Attack PH (Wave 11)
WR025
WR25
Net During interruptions, attacks with this weapon do not receive a penalty to the scope and cost 1 <AP> less (to a minimum of 0). 2% weapon Ranged Attack Horde (Wave 6)
WM051
WM51
Orange Axe Before attacking, if the target has a <Buff>, gain >>2 <Dice> and remove a <Buff> from the target. 2% weapon Melee Attack EW (Wave 9)
WM050
WM50
Orange Sword of Power If an attack with this weapon results in 2 or less <success>, Faker gains a <Slowed>. 1% weapon Melee Attack EW (Wave 9)
I016
I16
Orb of Power Upon activation, gain 1 <Mana>. 26% item Trinket Core
HM004
HM4
Orko Magic HatOrko starts the game with 3 <Mana>. //Before Orko or ally within 8'' makes a defence test, Orko may spend up to 3 <Mana> and add to this test 1 extra <Dice> per <Mana> spent. | Traveller from TrollaAfter spending <Mana> and <AP> for <Magic Attacks>, but before making an attack test, Orko has to make a <Mind> >>1 test. //If he does not roll at least 2 <success>, his spell has no effect. 5% character Core
WS018
WS18
Overwhelming Power Targets allies or enemies. If this spell knocks out the target, the target's allies gain 2 <Mana>. //If the target is an ally with an "Endless Horde" skill gain >>2 <Dice>. 1% weapon Magic Attack Horde (Wave 4)
HM011
HM11a
Palace Guard A Endless HeroesThere can be up to 2 Palace Guards in a single force. | Heroic GuardWhenever an ally on an adjacent hex is about to be attacked, if that attack can target the Palace Guard, you may redirect it to him. 2% character MotU (Wave 5)
HM011
HM11b
Palace Guard B Endless HeroesThere can be up to 2 Palace Guards in a single force. | Heroic GuardWhenever an ally on an adjacent hex is about to be attacked, if that attack can target the Palace Guard, you may redirect it to him. 1% character MotU (Wave 5)
I083
I83
Photanium Bar Exploding dice of this character attack tests succeed on 3>> instead of 5>>. 12% item Trinket MotU (Wave 9)
I098
I98
Photog Emulator Spot LightSpend up to 5 <Mana>. An ally within 12'' gains half of it (rounded up). 1% item Trinket MotU (Wave 11)
WR009
WR9
Photon Neutralizer If an interruption attack with this weapon results in 2 or more <success>, gain an <Overwatch>. 5% weapon Ranged Attack Core
I065
I65
Pink Tiara When this character receives a <Debuff>, they also receive 1 <Mana>. 2% item Trinket Rebelion (Wave 7)
I047
I47
Plate Armour This character cannot be pushed or pulled. 0% item Armor Horde (Wave 4)
I084
I84
Poisonous Liquid When a <Melee Attack> against this character ends in 1 or less <success>, the attacker receives a <Curse>. 1% item Trinket EW (Wave 9)
I017
I17
Polarizer When the character has a <Focus>: >>1 <Perception>. //Otherwise: -1 <Perception>. 2% item Trinket Core
I079
I79
Pot of Poison When this character is about to be knocked out, all characters on adjacent hexes gain a <Curse>. 1% item Trinket Snake (Wave 8)
WR023
WR23
Power Blaster If an attack with this weapon results in 2 or more <success>, Webstor can perform a free 2-hex move action. 3% weapon Ranged Attack EW (Wave 5)
WM048
WM48
Power Clamp When Clamp Champ has a <Focus>, gain >>1 <Dice>, and enemies engaged with him can't leave their hex. 3% weapon Melee Attack MotU (Wave 9)
WS014
WS14
Power of Friendship Targets allies instead of enemies. The target does not make a defence test. //Attacks with this spell cost 1 <AP> less (to minimum of 1). 10% weapon Magic Attack MotU (Wave 3)
I094
I94
Preternian Coin Disposable. Until the end of the current activation, this character cannot be interrupted. 0% item Trinket PH (Wave 10)
WH003
WH3
Preternian Laser If the target is within 8'', gain >>1<Dice>. If the target is within 4'', you gain another >>1 <Dice>. 4% weapon Heavy Attack PH (Wave 10)
WM030
WM30
Propeller Arm Before attacking, discard up to 3 fate cards to gain 1 <Dice> per discarded card. 0% weapon Melee Attack Horde (Wave 4)
WM008
WM8
Purple Sword of Power When this character has a <Focus>, add >>1 <Dice> to all <Magic Attacks> and skill tests. 4% weapon Melee Attack Core
WM057
WM57
Queen Staff If Veena is adjacent to a character with <VeenaBuff>, she gains >> 1 <Dice> to defense tests. 1% weapon Melee Attack PH (Wave 10)
I104
I104
Radar LocalizationTest <Perception> against the <Mind> of an enemy within 8''. //1 <success>: <Knockdown>. 2% item Module FFM (Sherrilyn in Talon Fighter)
HM005
HM5
Ram Man Human Battering RamIf Ram Man ends his activation engaged, he gains a <Focus>. | Ramming SpeedRam Man makes a free move action with his <speed> value +2 (to maximum of 6). Test <Strength> against <Toughness> of each enemy within 2 hexes. //1 <success>: <Knockdown>. 1% character Core
I020
I20
Ram Stone Any <Melee Attacks> made immediately after a move action, gain >>1 <Dice>. 3% item Trinket Core
HS005
HS5
Rattlor Battle RattlePlace a <RattlorMark> within 12''. <Toughness> and <Mind> of characters within 2 hexes from <RattlorMark> are increased by 1 (to a maximum of 3). | Snake MagicChoose a <Mark> within 16'' and test <Power> >>2. Move the chosen <Mark> up to 1 hex per <success>. 3% character Snake (Wave 8)
WS011
WS11
Ray of Destruction This spell can be used while engaged. Can only target enemies this character is engaged with. //Gain 1 <Dice> per <Wound> on this character (to maximum of 3). 6% weapon Magic Attack EW (Wave 1)
I062
I62
Reactive Armour Disposable. Gain <Protection>. 1% item Module FFM (Wave 6)
WR015
WR15
Rebel Pistol This does not use a ranged weapon slot. During interruptions, if this character isn't engaged, this weapon can target any enemy, not only the one interrupted. 6% weapon Ranged Attack MotU (Wave 3)
I078
I78
Refreshment Vial Upon interruption, gain 1 <Mana>. 5% item Trinket Snake (Wave 8)
IM001
IM1
Reinforced Limbs Attacks of opportunity against Tyrantisaurus have their scope decreased by 1 (instead of increased). 0% item Armor Wave 2
I095
I95
Rider's Gloves That WayThis character and adjacent massive model move 3 hexes. They must end adjacent to each other. 1% item Trinket PH (Wave 10)
HM014
HM14
Roboto Metal MachineWhen receiving at least 1 <Wound>, Roboto may flip one of his equipped iconic weapons facedown to reduce the number of received <Wounds> by 1. | Metal WarriorRoboto <Toughness> is equal to the number of weapons and items equipped by him (to a maximum of 4). 1% character MotU (Wave 11)
WM062
WM62
Rotating Blades This does not use a melee weapon slot. After a move action, if Roton moved at least 4 hexes, it can perform a free <Melee Attack> with this weapon. 3% weapon Melee Attack FFM (Ditztroyer in Roton)
I052
I52
Rotating Shield After being attacked by a frontal <Ranged Attacks> or <Magic Attack>, this character is pulled 2 hexes towards the attacker. 1% item Shield EW (Wave 5)
HE007
HE7
Scareglow Fearsome PresenceIf any character ends their activation or interruption within 2 hexes from Scareglow, test <Power> against <Mind> of that character. //1 <success>: <Curse>. | NightmareTest <Power> >>1 against the <Mind> of an ally within 16'': //1 <success>: <Curse>, Scareglow performs a free move action. 5% character EW (Wave 1)
HH008
HH8
Scorpia Hunter InstinctChoose an ally with an ?Endless Horde? skill within 12?. Make a free move action towards this ally. This movement cannot be interrupted. | Living ShieldWhenever Scorpia is about to be attacked, if that attack can target an ally with the ?Endless Horde? skill on an adjacent hex, you may redirect it to them. 2% character Horde (Wave 6)
WM037
WM37
Scorpia's Tail Immediately after an attack, Scorpia can spend 1 <Mana> to allow an ally with an Endless Horde skill to interrupt the attacked enemy. 2% weapon Melee Attack Horde (Wave 6)
WM016
WM16
Scythe of Doom Before attacking, if the target has a <Debuff>, remove a <Debuff> from the target and gain >>2 <Dice>. 5% weapon Melee Attack EW (Wave 1)
I097
I97
Secret Liquid of Life Disposable. Gain <Regeneration>. 2% item Trinket MotU (Wave 11)
WS007
WS7
Shadow Strike Before attacking, spend up to 3 <Mana> to gain 1 <Dice> per <Mana> spent. 2% weapon Magic Attack Core
HH006
HH6
Shadow Weaver Mind ControlTest <Power> against <Mind> of an unengaged enemy within 16''. //1 <success>: The target interrupts Shadow Weaver and must perform a move action, using as many movement points as possible. | Shadow MagicWhenever an ally is knocked out, transfer all <Mana> from that ally to Shadow Weaver. 3% character Horde (Wave 4)
WH005
WH5
Shark Lasers Ignores the target's shield and armour. 3% weapon Heavy Attack FFM (Dawg-O-Tor in Landshark)
HR001
HR1
She-Ra One for AllBefore making an attack test, She-Ra can remove <Buff> from any allies. Gain 1 extra <Dice> for every <Buff> removed. | Superhuman SensesShe-Ra cannot receive <Mana> from fate and glory cards. When her ally gains a <Buff>, she gains 1 <Mana>. 2% character Rebelion (Wave 7)
HR007
HR7
She-Ra with Swift Wind Flying BeautyTest <Power> >>2. Jump up to 1 hex per <success> (to a maximum of 6). | Hero to the Rescue!Move up to 5 hexes and test <Power>. //2 <success>: An ally on an adjacent hex gains <Regeneration>. 1% character She-Ra with Swift Wind
HF002
HF2
Sherrilyn in Talon Fighter Supersonic SpeedMove actions performed by Talon Fighter use jump rules. It can move only in the direction it is facing. | Vehicle - SpeedIf Talon Fighter moved over 8 hexes during this round, gain >>2 <Dice> to all of its defence tests. 3% character FFM (Sherrilyn in Talon Fighter)
I008
I8
Shield of Ka If the character is a target of a frontal attack at a distance of 6" or farther, gain >>1 to the scope of that defence test. 4% item Shield Core
I027
I27
Shin-Guards All attacks gain >>1 <dice>, but cannot deal more than 1 <Wound>. 4% item Trinket EW (Wave 1)
WM023
WM23
Short Axe Attacks with this weapon cost 1 <AP> less (to minimum of 1). 2% weapon Melee Attack MotU (Wave 3)
HE001
HE1
Skeletor Lord of DestructionUntil the end of the current activation or interruption, Skeletor can use <Magic Attacks> while engaged. | SummonTest <Power> -2. //1 <success>: Choose any ally within 12'' and teleport the ally to a hex adjacent to Skeletor. 5% character Core
HE006
HE6
Skeletor with Panthor DeceptionDuring Skeletor's activation or interruption, Skeletor gains 1 <Mana> for every played fate card. | Panthor's FangsTest <Strength> against the <Toughness> of an enemy engaged with Skeletor. //1 <success>: 1 <Wound>. //2 <success>: 1 <Wound> and push target 1 hex. 1% character Skeletor with Panthor
I056
I56
Skull Decrease the maximum <Mana> by 3. 15% item Trinket Horde (Wave 6)
WM018
WM18
Skull Weapon If an attack with this weapon results in 2 or more <success>, pass this character's <Debuff> to the target. 3% weapon Melee Attack EW (Wave 1)
WR036
WR36
Slingshot If the character has 4 or more <Strength>, increase the range of this weapon by 4''. //If the character has 5 or more <Strength>, gain 1 <Dice>. 2% weapon Ranged Attack PH (Wave 11)
I055
I55
Slug Armour Gain >>1 <Toughness> and >>1 <Mind> for every 2 <Mana> in Leech?s possession. Leech loses 1 <Mana> after every defence test. 2% item Armor Horde (Wave 6)
I072
I72
Snake Armour If this character is within 2 hexes from a <Mark>, gain >>1 <Dice> to all defence tests. 2% item Armor Snake (Wave 8)
WR030
WR30
Snake Blaster The scope of attacks made with this weapon can't be modified. 1% weapon Ranged Attack Snake (Wave 8)
WM043
WM43
Snake Dagger Upon activation, Lady Slither can perform a free <Melee Attack> with this weapon. 3% weapon Melee Attack Snake (Wave 8)
WM047
WM47
Snake Mace Gain >>1 <Dice> for every <Mark> that affects the target (to a maximum of 3). 2% weapon Melee Attack Snake (Wave 8)
I074
I74
Snake Shield Gain >>1 to the scope of defence tests against all frontal interruption attacks. 0% item Shield Snake (Wave 8)
WM044
WM44
Snake-Head Staff When Sssqueeze isn't engaged, gain >>2 <Dice>. 3% weapon Melee Attack Snake (Wave 8)
HM008
HM8
Sorceress Telepathic GuideThis ability can only be used during an interruption. Choose an ally within 12'' and test <Power> -1. //2 <success>: The ally interrupts the same enemy. | Vision of the FutureTest <Power>. //For every <success> look at a top fate card, then place them back on the top of a fate deck in any order. 4% character MotU (Wave 1)
I067
I67
Space Armour Defence tests against enemies activated with initiative 7 or higher, gain >>1 <Dice>. 0% item Armor Rebelion (Wave 7)
WM021
WM21
Spear Can target enemies within 2 hexes (assuming they are in line of sight), even if they are not engaged with this character. 2% weapon Melee Attack MotU (Wave 1)
WS008
WS8
Spell of Protection This spell targets allies, instead of enemies. The target does not make a defence test. //Attacks with this spell cost 1 <AP> less (to minimum of 1). 3% weapon Magic Attack Core
WS033
WS33
Spell of Separation This spell targets a <Mark> instead of an enemy. It affects all characters within 2 hexes from the targeted <Mark>. After the attack, remove the targeted <Mark>. 2% weapon Magic Attack Snake (Wave 8)
I022
I22
Spellstone If the character's attack results in 2 or more <success>, gain 1 <Mana>. 23% item Trinket Core
I064
I64
Spinning Disc <Magic Attacks> of this character gain 1 free reroll for each ally with a <Buff> (to a maximum of 3). 3% item Trinket Rebelion (Wave 7)
HS003
HS3
Sssqueeze Dirty TricksWhenever your force resolves an interruption from a trigger fate card, Sssqueeze gains a <Focus>. | Elongated ArmsSssqueeze's <Melee Attack> can target enemies within 2 hexes (assuming they are in line of sight), even if they are not engaged with him. 3% character Snake (Wave 8)
WM010
WM10
Staff of Avion If the attack uses a <Focus>, add >>3 <Dice>. Cannot roll more than 6 <Dice>. 0% weapon Melee Attack Core
WM041
WM41
Staff of Light If this character has a <Buff>, upon activation, gain 1 <Mana>. 1% weapon Melee Attack Rebelion (Wave 7)
WM020
WM20
Staff of Power Upon interruption, gain 1 <Mana>. //During interruptions, <Magick Attacks> are treated as skill tests and attack tests. 2% weapon Melee Attack MotU (Wave 1)
I087
I87
Steel Bracers When performing a move action, always assume that this character isn't engaged. 4% item Trinket EW (Wave 9)
I099
I99
Steel Chainmail <Melee Attack> and <Ranged Attacks> targeting this character cannot roll more than 5 <Dice>. 1% item Armor MotU (Wave 11)
I032
I32
Steel Shield If the character is a target of a frontal <Melee attack>, gain a <Focus>. 7% item Shield MotU (Wave 1)
WR016
WR16
Stink Gun Gain >>1 <Dice> for every 2 <Mana> in Stinkor's possession. 4% weapon Ranged Attack EW (Wave 3)
HE010
HE10
Stinkor Evil Master of OdorsAt the end of activation, remove all <Mana> and test <Strength> against <Mind> of all other characters within 1 (>>1 per <Mana> removed) hexes.//1 <success>: <Blind> or <Knockdown> or <Slowed>. | Stinking DelightWhen any character gains a <Debuff>, Stinkor gains 1 <Mana>. 5% character EW (Wave 3)
WM061
WM61
Stone Knife This does not use a melee weapon slot. Attacks with this weapon cost 1 <AP> less (to minimum of 1). 1% weapon Melee Attack PH (Wave 11)
HM003
HM3
Stratos Leader of AvionTest <Power>. //1 <success>: Choose any activated ally (line of sight not required). This ally gains a <Focus> or an <Overwatch>. This ability cannot be used during an interruption. | To the Sky!If Stratos isn't engaged, spend up to 5 <Mana> to jump 1 hex for every <Mana> spent. 4% character Core
WS017
WS17
Strong Will Fall Before attacking, if the target has a <Buff>, gain >>2 <Dice> and remove a <Buff> from the target. 1% weapon Magic Attack EW (Wave 3)
I023
I23
Sun Scarab All attacks against enemies with a <Debuff>, gain >>1 <Dice>. 5% item Trinket Core
WS015
WS15
Swiftness This spell targets allies instead of enemies. The target does not make a defence test. //Attacks with this spell cost 1 <AP> less (to minimum of 1). 3% weapon Magic Attack MotU (Wave 3)
WM012
WM12
Sword of Power Before attacking, spend up to 3 <Mana> to gain 1 <Dice> per <Mana> spent. 6% weapon Melee Attack Core
WM039
WM39
Sword of Protection Before a defence test, spend up to 2 <Mana> to gain 1 <Dice> per <Mana> spent. 3% weapon Melee Attack Rebelion (Wave 7)
WM013
WM13
Sword of Rakash All <Melee Attacks>, <Magic Attacks> and <Ranged Attacks> of this character, gain 1 free reroll for each character with a <Debuff> (to maximum of 3). 2% weapon Melee Attack Core
I085
I85
Targan Chains -1 <speed> and -1 to focused <speed>. 7% item Trinket EW (Wave 9)
I061
I61
Targeting Computer If this vehicle has no <Wound>, >>1 <Dice> to all attacks. 2% item Module FFM (Wave 6)
HM007
HM7
Teela AcrobaticOnce per her interruption Teela can perform a free 2 hex move action. This action can be made in any direction and cannot be interrupted. | Warrior GoddessAllies within 8'' can reroll up to 2 <Dice> during their skill tests. 5% character MotU (Wave 1)
WM019
WM19
Teela's Sword If an attack with this weapon results in 2 or more <success>, Teela can perform a free 2 hex move action. This action can be made in any direction and cannot be interrupted. 4% weapon Melee Attack MotU (Wave 1)
WR032
WR32
Teleportation Ray This weapon can target enemies or allies. 1% weapon Ranged Attack EW (Wave 9)
I029
I29
Teleporter Disposable. Place 2 teleporters within 8''. 1% item Trinket EW (Wave 1)
WS034
WS34
Tempest Instead of attacking, place a <TempestMark> within 8''. At the end of the activation phase, perform a <Magic Attack> with this spell. This attack originates from a hex with a <TempestMark>. 2% weapon Magic Attack Snake (Wave 8)
WM014
WM14
Terror Claws During interruptions, attacks with this weapon cost 1 <AP> less (to minimum of 0). 4% weapon Melee Attack Core
I105
I105
The Beak PeckTest <Strength> against <Toughness> of an enemy on an adjacent hex. //1 <success>: <Wound>. 2% item Module FFM (Sherrilyn in Talon Fighter)
WS045
WS45
The Call of Nature Targets a hex of high obstacle. The spell affects all characters within 3 hexes of the targeted hex. 1% weapon Magic Attack PH (Wave 11)
WS030
WS30
Three Moons Presence This spell affects all your characters with a <Buff>. Its scope cannot be modified. Do not make defence tests. 1% weapon Magic Attack Rebelion (Wave 7)
WS009
WS9
Thunder During interruptions, attacks with this spell cost 1 <AP> less (to minimum of 1). 4% weapon Magic Attack Core
I030
I30
Tiara If the character's skill test results in 2 or more <success>, gain 1 <Mana>. 8% item Trinket MotU (Wave 1)
I096
I96
Tools Disposable. Draw a fate card. 1% item Trinket MotU (Wave 11)
WS016
WS16
Tornado This spell can target any character, it doesn't affect them, but it does affect other characters within 4 hexes. Pulls caused by this spell are made between main and additional targets. 0% weapon Magic Attack EW (Wave 3)
I077
I77
Trap Disposable. Remove <Mark> within 12'', enemies within 1 hex from that <Mark> test <Toughness>. 1 or less <success>: 1 <Wound>. 1% item Trinket Snake (Wave 8)
HE005
HE5
Trap Jaw Grappling HookIf Trap Jaw has the 'Hook Attachment' equipped, test <Perception> -1. //Trap Jaw can jump in a straight line up to 2 hexes per <success>. | Weapon SwapIf Trap Jaw has the 'Hook Attachment' equipped, replace it with the 'Laser Attachment'. //If Trap Jaw has the 'Laser Attachment' equipped, replace it with the 'Hook Attachment'. 3% character Core
I102
I102
Trap Set Disposable. Gain <Overwatch>, current activation or interruption ends. 2% item Trinket PH (Wave 11)
HE004
HE4
Tri-Klops GammavisionTest <Power> >>2 against the <Mind> of an enemy within 12''. //1 <success>: <DebuffTriklops>, all attacks against a character with a <DebuffTriklops> gain a <Focus>. | Optic Blast!If an enemy within 8'' receives a <Debuff>, Tri-Klops can spend 1 to 3 <Mana> and test <Power> (>>1 <Dice> per <Mana> spent) against the <Mind> of this enemy. //1 <success>: 1 <Wound>. 5% character Core
WS026
WS26
Trick Targets allies or enemies. Before attacking, discard a fate card. If you do not, this spell has no effect. //After the attack, draw a fate card. 1% weapon Magic Attack Horde (Wave 6)
WM015
WM15
Trident If the target is in difficult terrain, gain >>1 <Dice>. 0% weapon Melee Attack Core
HP010
HP10
Turbodactyl Dinosaur BeakTest <Strength> against the <Toughness> of an enemy within 2 hexes. //1 <success>: 1 <Wound>. //2 <success>: 1 <Wound> and push target 2 hexes. //3 <success>: 2 <Wound> and push target 2 hexes. | Jet WingsMove actions performed by Turbodactyl use jump rules. Turbodactyl can spend 2 <Mana> to move adjacent characters with it. The chosen character's movement cannot be interrupted. 3% character PH (Wave 11)
WR019
WR19
Two-Sided Gun Ignores the target's shield. 2% weapon Ranged Attack Horde (Wave 4)
M001
M1
Tyrantisaurus Dyna-DroneThe closest ready enemy from the last activated force gains a <DebuffTyrUs>. A character with a <DebuffTyrUs> cannot perform a move action. | Hardened ScalesUntil the next activation Tyrantisaurus ignores 1 <Wound> from every attack. 0% character Wave 2
WRM001
WRM1
Tyrantisaurus Blaster This weapon cannot use a <Focus> and its scope cannot be modified. Gain >>1 <Dice> for every 5" between Tyrantisaurus and the target. 0% weapon Ranged Attack Wave 2
WMM001
WMM1
Tyrantisaurus Tail This weapon affects all characters engaged with Tyrantisaurus. //-1 <Dice> for every engaged character (to maximum of 3). 0% weapon Melee Attack Wave 2
HP002
HP2
Veena By Your SideTeleport Veena to a hex adjacent to the character with <VeenaBuff>, gain <Overwatch>, and end the current activation or interruption. | Magic of SharingPlace a <VeenaBuff> on an ally within 12''. When Veena is about to take at least 1 <Wound>, she can pass any of those <Wound> to the character with <VeenaBuff>. 4% character PH (Wave 10)
WM046
WM46
Viper Staff All <Melee Attacks>, <Magic Attacks>, and <Ranged Attacks> of Rattlor, gain 1 free reroll for each <Mark> on the battleground (to a maximum of 3). 3% weapon Melee Attack Snake (Wave 8)
I034
I34
Visor Enemy attacks trigger this character's overwatches. Interruption starts after the attack. 3% item Trinket MotU (Wave 3)
I100
I100
War Horn To Battle!Discard a fate card, next attack during this activation or interruption has a <Focus>. 5% item Trinket PH (Wave 11)
I006
I6
Weapon Holster The character can have an additional trinket. 9% item Armor Core
HE012
HE12
Webstor Hide and SeekGain a <WebBuff>. When Webstor has a <WebBuff>, he can only be attacked or interrupted by characters within 6?, and his flank attacks gain >>2 <Dice>. | Master of EscapeImmediately after Webstor receives at least 1 <Wound>, he can jump up to 4 hexes. This movement cannot be interrupted. 3% character EW (Wave 5)
I019
I19
Wheel of Infinity At the end of the activation or interruption, if the character performed no attacks, they gain an <Overwatch>. 3% item Trinket Core
HE009
HE9
Whiplash Cold-BloodedWhiplash cannot perform a focus action. Each time an ally receives at least 1 <Wound>, Whiplash gains a <Focus>. | Tail ThrashingChoose a character on an adjacent hex and test <Strength>. Target is pushed up to 1 hex per <success>. 2% character EW (Wave 3)
I073
I73
Wooden Wand Marks do not affect this character. 0% item Trinket Snake (Wave 8)
I049
I49
Wrap Disposable. When this character is about to lose their <Buff> or <Debuff>, you can use this card to keep it. 3% item Trinket MotU (Wave 5)
HP003
HP3
Zodac Cosmic PilotChoose a ready ally or a ready enemy within 12''. This character gains a regular <Buff> and a regular <Debuff>. You choose both of them. | PrecisionFor each <Wound> on Zodac, increase the range of <Ranged Attack> weapon by 2'', but no more than 16''. 5% character PH (Wave 10)
HP008
HP8
Zodac with Throne The GuardianIf any character within 12'' takes at least 1 <Wound>, Zodac takes 1 of those <Wound> on himself. | The ThroneUpon activation, if Zodac has at least://1 <Wound>, gain 1 <Mana>.//3 <Wound>, gain <Focus>.//6 <Wound>, gain <AP>. 0% character Zodak with Throne
WR033
WR33
Zodac's Blaster Gain 1 <Dice> per <Wound> on Zodac. 4% weapon Ranged Attack PH (Wave 10)